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Sunday
3. Information Visualization and Visual Perception
4. The Usability Engineering Lifecycle
5. Cognitive Factors in Design
6. Customer's World: E-Business User Interfaces for the global marketplace
7. Let's Get Small: Experience Design for the Mobile Internet
8. Test design and statistical analysis
9. Goal-Directed Methods for Great Design
10. Mastering the Complexity of Creating Highly Satisfying User Experiences
11. Designing Multimedia User Interfaces
12. Discovering User Needs: Field Techniques You Can Use
13. Designing Systems That Adapt to Their Users
14. Advanced Usability Testing Methodology
15. Understanding User's Work in Context: Practical Observation Skills
16. Web Sites that Work: Designing with Your Eyes Open
Monday
17. Information Foraging
18. Promoting, Establishing, and Institutionalizing Usability Engineering in Development Organizations
19. Collaboration Technology in Teams, Organizations, and Communities
20. Driving Invention from Field Data
21. Design and Rapid Evaluation of Usable Web Sites
22. Scenario-Based Usability Engineering
23. Flexible, Accessible Interfaces More Usable by Everyone
24. How to Introduce, Deploy, and Optimize User-Centered Design in Your Organization
25. GUI Bloopers
26. Designing Speech User Interfaces
29. The Simplicity Shift: Design Tactics in a Corporate World
30. Styling the New Web: Web Usability With Style Sheets
31. A Cognitive Perspective On Design
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